C#: make one with the Geom.Nodes.Triangle2D() factory, then set and read its properties
by name with Set and Get, or in the Inspector, where the node
is GeomTriangle2D.
A triangle on the canvas.
From code
The code used to generate this page's thumbnail.
var tri := GeomTriangle2D.new()
tri.position = c
tri.point_a = Vector2(0, -r)
tri.point_b = Vector2(-r * 0.95, r * 0.62)
tri.point_c = Vector2(r * 0.95, r * 0.62)
tri.color = PINK
add_child(tri) var tri = Geom.Nodes.Triangle2D();
tri.Position = c;
tri.Set("point_a", new Vector2(0, -r));
tri.Set("point_b", new Vector2(-r * 0.95f, r * 0.62f));
tri.Set("point_c", new Vector2(r * 0.95f, r * 0.62f));
tri.Set("color", PINK);
AddChild(tri); Properties
| BlendMode | blend_mode | Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent |
| bool | border | false |
| Color | color | Color(1, 1, 1, 1) |
| Resource | fill | null |
| Vector2 | point_a | Vector2(0, -90) |
| Vector2 | point_b | Vector2(-78, 45) |
| Vector2 | point_c | Vector2(78, 45) |
| float | thickness | 8.0 |
| ThicknessSpace | thickness_space | Geom.SPACE_WORLDGeom.ThicknessSpace.World |
Enumerations
enum Geom.ThicknessSpace
- Geom.SPACE_WORLDGeom.ThicknessSpace.World = 0
- World units, the same as a node's
position. - Geom.SPACE_VIEWPORT_PIXELSGeom.ThicknessSpace.ViewportPixels = 1
- The viewport's pixels. Constant size on screen at any zoom.
- Geom.SPACE_VIEWPORT_PERCENTGeom.ThicknessSpace.ViewportPercent = 2
- Percent of the viewport's shorter side. Like CSS
vmin.
enum Geom.BlendMode
- Geom.BLEND_OPAQUEGeom.BlendMode.Opaque = 0
- Sorts by position. Hard edges: no anti-aliasing, and alpha is ignored.
- Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent = 1
- Standard alpha blending. The default.
- Geom.BLEND_ADDITIVEGeom.BlendMode.Additive = 2
- Adds this color to what is behind.
- Geom.BLEND_MULTIPLYGeom.BlendMode.Multiply = 3
- Multiplies what is behind by this color.
- Geom.BLEND_SUBTRACTGeom.BlendMode.Subtract = 4
- Subtracts this color from the background.
- Geom.BLEND_TRANSPARENT_DEPTHGeom.BlendMode.TransparentDepth = 5
- Transparent, but writes depth, so shapes with alpha 1 sort by position with anti-aliased edges. A translucent color behaves like Transparent.
Property descriptions
BlendMode blend_mode = Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent
How the shape blends with what is behind it. Transparent Depth acts like Transparent on the canvas.
bool border = false
Draw an outline of thickness instead of a fill.
Color color = Color(1, 1, 1, 1)
Fill color, or the outline's color when border is set.
Resource fill = null
A gradient in place of color. Takes GeomFillLinear or GeomFillCorners.
Vector2 point_a = Vector2(0, -90)
First corner.
Vector2 point_b = Vector2(-78, 45)
Second corner.
Vector2 point_c = Vector2(78, 45)
Third corner.
float thickness = 8.0
Outline thickness. Used only when border is set.
ThicknessSpace thickness_space = Geom.SPACE_WORLDGeom.ThicknessSpace.World
How thickness is measured.