geom

GeomTriangleGeom.Nodes.Triangle

Inherits: Node3D

C#: make one with the Geom.Nodes.Triangle() factory, then set and read its properties by name with Set and Get, or in the Inspector, where the node is GeomTriangle.

A triangle in 3D space.

From code

The code used to generate this page's thumbnail.

var tri := GeomTriangle.new()
tri.rotation_degrees = Vector3(90, 0, 0)
tri.point_a = Vector3(0, 1.0, 0)
tri.point_b = Vector3(-1.05, -0.7, 0)
tri.point_c = Vector3(1.05, -0.7, 0)
tri.color = PINK
add_child(tri)
var tri = Geom.Nodes.Triangle();
tri.RotationDegrees = new Vector3(90, 0, 0);
tri.Set("point_a", new Vector3(0, 1.0f, 0));
tri.Set("point_b", new Vector3(-1.05f, -0.7f, 0));
tri.Set("point_c", new Vector3(1.05f, -0.7f, 0));
tri.Set("color", PINK);
AddChild(tri);

Properties

BlendMode blend_mode Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent
bool border false
Color color Color(1, 1, 1, 1)
Resource fill null
Vector3 point_a Vector3(0, 0.5, 0)
Vector3 point_b Vector3(-0.433, -0.25, 0)
Vector3 point_c Vector3(0.433, -0.25, 0)
float thickness 0.05
ThicknessSpace thickness_space Geom.SPACE_WORLDGeom.ThicknessSpace.World

Enumerations

enum Geom.ThicknessSpace

Geom.SPACE_WORLDGeom.ThicknessSpace.World = 0
World units, the same as a node's position.
Geom.SPACE_VIEWPORT_PIXELSGeom.ThicknessSpace.ViewportPixels = 1
The viewport's pixels. Constant size on screen at any zoom.
Geom.SPACE_VIEWPORT_PERCENTGeom.ThicknessSpace.ViewportPercent = 2
Percent of the viewport's shorter side. Like CSS vmin.

enum Geom.BlendMode

Geom.BLEND_OPAQUEGeom.BlendMode.Opaque = 0
Sorts by position. Hard edges: no anti-aliasing, and alpha is ignored.
Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent = 1
Standard alpha blending. The default.
Geom.BLEND_ADDITIVEGeom.BlendMode.Additive = 2
Adds this color to what is behind.
Geom.BLEND_MULTIPLYGeom.BlendMode.Multiply = 3
Multiplies what is behind by this color.
Geom.BLEND_SUBTRACTGeom.BlendMode.Subtract = 4
Subtracts this color from the background.
Geom.BLEND_TRANSPARENT_DEPTHGeom.BlendMode.TransparentDepth = 5
Transparent, but writes depth, so shapes with alpha 1 sort by position with anti-aliased edges. A translucent color behaves like Transparent.

Property descriptions

BlendMode blend_mode = Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent

How the shape blends with what is behind it.

bool border = false

Draw an outline of thickness instead of a fill.

Color color = Color(1, 1, 1, 1)

Fill color, or the outline's color when border is set.

Resource fill = null

A gradient in place of color. Takes GeomFillLinear or GeomFillCorners.

Vector3 point_a = Vector3(0, 0.5, 0)

First corner.

Vector3 point_b = Vector3(-0.433, -0.25, 0)

Second corner.

Vector3 point_c = Vector3(0.433, -0.25, 0)

Third corner.

float thickness = 0.05

Outline thickness. Used only when border is set.

ThicknessSpace thickness_space = Geom.SPACE_WORLDGeom.ThicknessSpace.World

How thickness is measured.