Vector graphics for Godot 4
Shapes that stay sharp at any zoom and batch into a handful of draw calls. Draw them from a script or drop them in as nodes, in 2D and 3D.
Godot 4.6+ · Windows, Linux, macOS and web · GDScript and C#
Guides
- 01 Getting Started Install and draw from a script.
- 02 Draw State Color, thickness, dashes, gradients, spaces and transforms.
- 03 How Drawing Works Where to draw from and what persists between frames.
- 04 Draw Order, Depth, and Blending Draw order, depth, and blend modes.
- 05 Polylines and Paths Joins, per-point color and thickness.
- 06 Solids and 3D Solid shapes, shading, and billboarding.
- 07 Text and Textures Drawing labels and images.
- 08 Performance and Batching Keeping the draw call count low.
- 09 Languages GDScript, C# and other GDExtensions.
Questions, bugs, things you have made
There is a geom channel on Discord. It is the fastest way to reach me.