GeomLine2D
Inherits: Node2D
A line segment on the canvas.
Drawing it
The code behind the picture above, where vp is the picture's size, c is its centre, r is 30% of its height.
GeomDraw.line_end_cap = Geom.CAP_ROUND
GeomDraw.thickness = vp.y * 0.09
GeomDraw.line_2d_colored(c + Vector2(-r, r * 0.6), c + Vector2(r, -r * 0.6), ROSE) Properties
| BlendMode | blend_mode | Geom.BLEND_TRANSPARENT |
| Color | color | Color(1, 1, 1, 1) |
| Color | color_end | Color(1, 1, 1, 1) |
| GeomDash | dash | null |
| Vector2 | end | Vector2(100, 0) |
| LineEndCap | end_cap | Geom.CAP_ROUND |
| bool | gradient | false |
| Vector2 | start | Vector2(-100, 0) |
| float | thickness | 8.0 |
| ThicknessSpace | thickness_space | Geom.SPACE_METERS |
Enumerations
enum Geom.ThicknessSpace
- Geom.SPACE_METERS = 0
- Thickness in world units; shrinks on screen with distance.
- Geom.SPACE_PIXELS = 1
- Thickness in screen pixels; constant on-screen size.
- Geom.SPACE_VIEWPORT = 2
- A fraction of the viewport: 100 span its shorter side, so 1 is one percent of it and about 11 pixels at 1080p. The same idea as CSS
vmin. Radii and sizes here are whole-ish numbers; strokes come out below 1, and a stroke that should stay a fixed pixel width wantsSPACE_PIXELSinstead.
enum Geom.LineEndCap
- Geom.CAP_NONE = 0
- Cut off exactly at each endpoint.
- Geom.CAP_SQUARE = 1
- Extend by half the thickness at each endpoint.
- Geom.CAP_ROUND = 2
- Extend by half the thickness, rounded.
enum Geom.BlendMode
- Geom.BLEND_OPAQUE = 0
- Writes depth and sorts against other geometry; hard edges, no fade.
- Geom.BLEND_TRANSPARENT = 1
- Standard alpha compositing. The default.
- Geom.BLEND_ADDITIVE = 2
- Brightens what is behind. Good for glows.
- Geom.BLEND_MULTIPLY = 3
- Darkens what is behind. Good for tints.
- Geom.BLEND_SUBTRACT = 4
- Subtracts this color from the background.
- Geom.BLEND_TRANSPARENT_DEPTH = 5
- Transparent, but writing depth so shapes occlude by position.
Property descriptions
BlendMode blend_mode = Geom.BLEND_TRANSPARENT
How the shape combines with what is behind it. Transparent Depth is a 3D idea and behaves exactly like Transparent here, a canvas having no depth buffer.
Color color = Color(1, 1, 1, 1)
Fill color, or the wall's color for an outline.
Color color_end = Color(1, 1, 1, 1)
The far end of the gradient. Ignored unless color_mode is something other than Single.
GeomDash dash = null
Assign a GeomDash to dash this shape; leave empty for solid.
Vector2 end = Vector2(100, 0)
The other end, in the node's own space.
LineEndCap end_cap = Geom.CAP_ROUND
How the ends are finished: None, Square, or Round.
bool gradient = false
Run color to color_end along the line's length.
Vector2 start = Vector2(-100, 0)
One end, in the node's own space. Endpoints are positions, so they follow the node's transform in full.
float thickness = 8.0
How wide the line is drawn.
ThicknessSpace thickness_space = Geom.SPACE_METERS
Whether thickness is measured in canvas units or in pixels. Canvas units zoom with the view like ordinary 2D content; pixels hold their size on screen through a zoom, which is what a HUD wants. Either way the node's scale multiplies it.