C#: make one with the Geom.Nodes.Rect2D() factory, then set and read its properties
by name with Set and Get, or in the Inspector, where the node
is GeomRect2D.
A rectangle placed on the canvas.
From code
The code used to generate this page's thumbnail.
var rect := GeomRect2D.new()
rect.position = c
rect.size = Vector2(r * 2.0, r * 1.5)
# Clockwise from bottom-left, as fractions of the shorter half-side.
rect.corner_radii = Vector4(0.35, 0.35, 0.35, 0.35)
rect.color = AMBER
add_child(rect) var rect = Geom.Nodes.Rect2D();
rect.Position = c;
rect.Set("size", new Vector2(r * 2.0f, r * 1.5f));
// Clockwise from bottom-left, as fractions of the shorter half-side.
rect.Set("corner_radii", new Vector4(0.35f, 0.35f, 0.35f, 0.35f));
rect.Set("color", AMBER);
AddChild(rect); Properties
| BlendMode | blend_mode | Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent |
| bool | border | false |
| Color | color | Color(1, 1, 1, 1) |
| Vector4 | corner_radii | Vector4(0, 0, 0, 0) |
| GeomDash | dash | null |
| Resource | fill | null |
| bool | pivot_at_corner | false |
| Vector2 | size | Vector2(180, 110) |
| ThicknessSpace | size_space | Geom.SPACE_WORLDGeom.ThicknessSpace.World |
| float | thickness | 8.0 |
| ThicknessSpace | thickness_space | Geom.SPACE_WORLDGeom.ThicknessSpace.World |
Enumerations
enum Geom.ThicknessSpace
- Geom.SPACE_WORLDGeom.ThicknessSpace.World = 0
- World units, the same as a node's
position. - Geom.SPACE_VIEWPORT_PIXELSGeom.ThicknessSpace.ViewportPixels = 1
- The viewport's pixels. Constant size on screen at any zoom.
- Geom.SPACE_VIEWPORT_PERCENTGeom.ThicknessSpace.ViewportPercent = 2
- Percent of the viewport's shorter side. Like CSS
vmin.
enum Geom.BlendMode
- Geom.BLEND_OPAQUEGeom.BlendMode.Opaque = 0
- Sorts by position. Hard edges: no anti-aliasing, and alpha is ignored.
- Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent = 1
- Standard alpha blending. The default.
- Geom.BLEND_ADDITIVEGeom.BlendMode.Additive = 2
- Adds this color to what is behind.
- Geom.BLEND_MULTIPLYGeom.BlendMode.Multiply = 3
- Multiplies what is behind by this color.
- Geom.BLEND_SUBTRACTGeom.BlendMode.Subtract = 4
- Subtracts this color from the background.
- Geom.BLEND_TRANSPARENT_DEPTHGeom.BlendMode.TransparentDepth = 5
- Transparent, but writes depth, so shapes with alpha 1 sort by position with anti-aliased edges. A translucent color behaves like Transparent.
Property descriptions
BlendMode blend_mode = Geom.BLEND_TRANSPARENTGeom.BlendMode.Transparent
How the shape blends with what is behind it. Transparent Depth acts like Transparent on the canvas.
bool border = false
Draw an outline of thickness instead of a fill.
Color color = Color(1, 1, 1, 1)
Fill color, or the outline's color when border is set.
Vector4 corner_radii = Vector4(0, 0, 0, 0)
Corner radii as fractions of half the shorter side: x top-left, then clockwise.
GeomDash dash = null
A dash pattern.
Resource fill = null
A gradient in place of color. Takes GeomFillRadial, GeomFillAngular, GeomFillLinear or GeomFillCorners.
bool pivot_at_corner = false
Position by the top-left corner instead of the center.
Vector2 size = Vector2(180, 110)
Width and height.
ThicknessSpace size_space = Geom.SPACE_WORLDGeom.ThicknessSpace.World
How size is measured.
float thickness = 8.0
Outline thickness. Used only when border is set.
ThicknessSpace thickness_space = Geom.SPACE_WORLDGeom.ThicknessSpace.World
How thickness is measured.