geom

GeomRect2D

Inherits: Node2D

A rectangle placed on the canvas.

Drawing it

The code behind the picture above, where c is its centre, r is 30% of its height.

GeomDraw.set_corner_roundness(0.35)
GeomDraw.rect_2d_colored(c, Vector2(r * 2.0, r * 1.5), AMBER)
GeomDraw.set_corner_roundness(0.0)

Properties

BlendMode blend_mode Geom.BLEND_TRANSPARENT
bool border false
Color color Color(1, 1, 1, 1)
Color color_end Color(1, 1, 1, 1)
ColorMode color_mode Geom.COLOR_SINGLE
Vector4 corner_radii Vector4(0, 0, 0, 0)
GeomDash dash null
bool pivot_at_corner false
Vector2 size Vector2(180, 110)
ThicknessSpace size_space Geom.SPACE_METERS
float thickness 8.0
ThicknessSpace thickness_space Geom.SPACE_METERS

Enumerations

enum Geom.ThicknessSpace

Geom.SPACE_METERS = 0
Thickness in world units; shrinks on screen with distance.
Geom.SPACE_PIXELS = 1
Thickness in screen pixels; constant on-screen size.
Geom.SPACE_VIEWPORT = 2
A fraction of the viewport: 100 span its shorter side, so 1 is one percent of it and about 11 pixels at 1080p. The same idea as CSS vmin. Radii and sizes here are whole-ish numbers; strokes come out below 1, and a stroke that should stay a fixed pixel width wants SPACE_PIXELS instead.

enum Geom.ColorMode

Geom.COLOR_SINGLE = 0
One flat color.
Geom.COLOR_RADIAL = 1
Interpolate color to color_end from the center outwards.
Geom.COLOR_ANGULAR = 2
Interpolate color to color_end around the sweep.

enum Geom.BlendMode

Geom.BLEND_OPAQUE = 0
Writes depth and sorts against other geometry; hard edges, no fade.
Geom.BLEND_TRANSPARENT = 1
Standard alpha compositing. The default.
Geom.BLEND_ADDITIVE = 2
Brightens what is behind. Good for glows.
Geom.BLEND_MULTIPLY = 3
Darkens what is behind. Good for tints.
Geom.BLEND_SUBTRACT = 4
Subtracts this color from the background.
Geom.BLEND_TRANSPARENT_DEPTH = 5
Transparent, but writing depth so shapes occlude by position.

Property descriptions

BlendMode blend_mode = Geom.BLEND_TRANSPARENT

How the shape combines with what is behind it. Transparent Depth is a 3D idea and behaves exactly like Transparent here, a canvas having no depth buffer.

bool border = false

Draw an outline of thickness instead of a fill.

Color color = Color(1, 1, 1, 1)

Fill color, or the wall's color for an outline.

Color color_end = Color(1, 1, 1, 1)

The far end of the gradient. Ignored unless color_mode is something other than Single.

ColorMode color_mode = Geom.COLOR_SINGLE

Single flat color, or a Radial or Angular gradient between color and color_end.

Vector4 corner_radii = Vector4(0, 0, 0, 0)

Corner radii as fractions of the shorter half-side, clockwise from bottom-left. Fractions rather than lengths so a corner cannot exceed the rectangle that owns it.

GeomDash dash = null

Assign a GeomDash to dash this shape; leave empty for solid.

bool pivot_at_corner = false

Position by the bottom-left corner rather than the center.

Vector2 size = Vector2(180, 110)

Width and height. Unlike a radius this takes a non-uniform node scale exactly, because the two sides are independent.

ThicknessSpace size_space = Geom.SPACE_METERS

Whether size is measured in canvas units or in pixels. Canvas units zoom with the view like ordinary 2D content; pixels hold their size on screen through a zoom, which is what a HUD wants. Either way the node's scale multiplies it.

float thickness = 8.0

Wall thickness, used only when border is set.

ThicknessSpace thickness_space = Geom.SPACE_METERS

Whether thickness is measured in canvas units or in pixels. Canvas units zoom with the view like ordinary 2D content; pixels hold their size on screen through a zoom, which is what a HUD wants. Either way the node's scale multiplies it.